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Men of war 2 modb
Men of war 2 modb




  1. #Men of war 2 modb mod#
  2. #Men of war 2 modb full#
  3. #Men of war 2 modb Pc#

If I simply change the size of the crew to larger number I would expect a gun with no men around it have some soldiers manning it.

#Men of war 2 modb mod#

Some units unaltered in the LME mod when played at other unit sizes besides ultra will have either empty guns with no crew or guns unmanned while other guns have a "full" complement of crew. Regardless of which size I use besides ultra I get anomalies.

men of war 2 modb

I seem to come to a problem that is bizarre. Then go dl the packfilemanager for NTW, open it and direct it to LME 1.7.1, select the unit_stats_land table in it, then set the artillery guns and men numbers to fit the overall lower unit sizes.Īs a simple guide, use the arty numbers in this (I think now outdated) mod by dling and opening it with packfilemanager also.īeen trying to get a balance between artillery and crew for a few days now. On ultra it bogs down to a crawl with all the units fighting.Ĭheers!Go into your preference script and set the 'campaign_unit_multiplier (number here)' to around 0.75 or 0.80 to lower the huge unit size.

#Men of war 2 modb Pc#

I don't have the best PC but it can play med or large easily. I love this mod and it has become my favorite and this is the only problem I see with it.

men of war 2 modb

Is it possible on some future release to give each artillery a number of men that will make it possible to play the game without these anomalies regardless of the default unit size you choose. The other lone cannon simply go through the motions and animations with riderless horses and never fire etc. The result is that you will have artillery units with three cannons and only two of them are maned. Mostly it is because now that any unit size other than Ultra has incorrect men per number of guns in the unit. It appears that now the new unit enlarged size makes it not possible to play any unit size other than ultra. I think that number of units should be more limited.Anyway Wolves' mod is very good and playing with 40 units is formidable! Is there a way to limit the number of units - so that we can have the bigger armies and battles but not hundreds upon hundreds of units and armies? I assume this can be done using the unit limit in apprpriate table, but does that limit apply to the AI or just the human player?Pdguru, I agree with you. The AI become irresistable due to pure numbers. The player, on the other hand, has limited funds, so the bigger armies are only about enabling larger groupings. I assume therefore that the AI has no limits in terms funds and is simply pumping out these huge armies (certainly ahistoric for Britain).

men of war 2 modb

#Men of war 2 modb full#

What I am finding though, is that the AI produces absolutely colossal forces - As the French, I have just been invaded by 3 full British stacks (that's 120 units). Just completed a battle which was a mammoth event. I am using 40 unit armies - the AI seems very capable, even more so than with 20, especially with the NTW3 files thrown in.






Men of war 2 modb